

I'm looking forward to finding out though and will tell you all about it in due course.Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.ĭeveloped with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles.

As is usually the case with 40k, I love the aesthetics but I don't remember the specifics of the ruleset well enough to intelligently ponder how much will be jettisoned in the move to computerised realtime. Weirdly, despite my preference for dark futures, I preferred Man O' War, mainly because I knew a couple of people who had stacks o' ships for use in its seafaring skirmishes. I had a brief dalliance with tabletop Battlefleet back in the day, as I did with most things Games Workshop. These ships really couldn't be any more goth, could they? Sure, you could add eyeliner and big hair but that would cross the gothic streams and we'd end up with Robert Smith measuring out space for a flamboyant arch around his bedroom niche.ĭevelopers Tindalos Interactive have previous in the space-based RTS space, most notable with Stellar Impact, which pleased Brendan back in 2012. Giant images await below, in the Warp.Ĭlick to see the full majesty of the pics, including the one at the top of the article. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn't contain any details regarding campaign or mission structure. Fleets will be drawn from four forces - Imperial, Chaos, Eldar and Ork - and ships will be fully customisable, from their weaponry to support sub-systems. Armada is already in development and we'll be taking a closer look in very near future but the first details emerged moments ago. Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop's Battlefleet Gothic.
